I'm finding that the game code addresses some external memory using "paged mode". Basically, Port2 (P2) holds the High Byte address while an 8-bit register like R0 holds the Low Byte of the address. This allows for a 16-bit pseudo-address by combining P2 and R0.
Whenever graphics are addressed in the game code, they seem to be using a value of 0x20 for P2. Which tells me they are addressing a range of 0x2000 to 0x20FF.
I found that in other drivers using the CRC6845, they generally look at 2 memory locations to get it to work. One for the registers and another for the address. I found some video code that places values at 0x2080, 0x2081 and 0x2083. One too many addresses, but I can tell that the 0x2083 value always holds the address to the graphics character in it. Since its using "Transparent Mode Addressing", I'm gonna need all three.
Saturday, September 15, 2007
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